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In this episode we’ll be talking about some of the gameplay mechanics and game design of HOOMANZ -- 3Cs, the overall experience, the contrast of light vs. dark, and how all of this evolved throughout early development.
How did Shoo, this immensely huggable creature, come to life?! We breakdown our main character’s development evolution – its entire journey from idea to concepts, to more concepts, to reworks, to more reworks… aaand pumpkins.
Come experience the process behind it all in our episode HOOMANZ Devlog #2 - The Evolution of Shoo!
Whooo, what a party!
We certainly know how to party… and even better, we most definitely know how to throw a party! Our goal with this party was to give all our partners that came to London during the week, a place and time to chill out, completely unwind and just casually network. After the extensive days of working closely together during the week, to help improve the platform we love, it was needed – like taking off those uncomfortable shoes after a long day.
Our very own first-born baby game, named “Hoomanz”, is in the making! For some time now actually, but we finally decided to share the journey with you by posting regularly some BTS and insights about Hoomanz and more!
Come check out some juicy BTS bites and early days concept arts.
We’ve recently finished a long project for a client. Over a dozen mini-games, with accessibility in mind, including the vision-impaired.
In this blog we walk you through the challenges it threw at us and how we solved them. Dive in!
Pssst! Apparently, there’s cake…
Frequently, our clients approach us with enquiries regarding the latest hype in emerging technologies that attract considerable attention. They want to know about the readiness and practical capabilities of these technologies in relation to what they come across in online articles and discussions.
The AI QR code generator is, without a doubt, one of these technologies that has captured considerable interest. Recently, one of our clients came to us, asking exactly that—whether the technology has matured enough to be effectively used for digital companies while meeting precise briefs and company branding.
Our Lead Web Developer, Benoit Zenker, who leads the exploration, now shares the team's findings and discoveries.
Deep in the misty peaks of Chamonix, France nestled right at the base of the renowned Mont Blanc, the highest summit in the Alps, you see an unusual scene. Huddled together trudging through the icy fog across the perilous, cold, and unforgiving terrain is a band of explorers. You hear a distant howl… perhaps animal perhaps human. Then it all makes sense……… it's the Koffeecup Retreat 2022.
Gamescom 2024 was a blast, and that’s mainly thanks to YOU. This blog post recaps all the fun we had at Gamescom this year, including: Juicy details on our preparations and challenges, a few fun facts and figures, us spilling our emotions to you, a bunch of photos... and a kick-ass aftermovie!